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PC Gamer (Italian) 48
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PC Gamer IT CD 48 2-2.iso
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1602 AD
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1602ad_demo.exe
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GADDATA
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SHIP.GAD
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Text File
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1999-04-21
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9KB
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412 lines
;==============INCLUDE-FILES====================;
Include: "TOOLS.INC"
;===============================================;
Objekt: GADGET
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 38001
IDNIX = 38901
;================HAUPT-GADGETS==================;
;---Name des Schiffes---;
@Nummer: 0
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
ObjFill: BASE
Id: IDHAUPT+0
Gfxnr: GFXOVERHEAD+1
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 124, 29
;---Reparatur, Verkauf, Handel und Kanone
@Nummer: +1
Id: IDHAUPT+2
Kind: GAD_GFX
Flipflg: 1
Gfxnr: GFXSHIP
Pressoff: 4
Pos: 22, 439
Size: 62, 67
@Nummer: +1
Id: IDHAUPT+3
Kind: GAD_GFX
Flipflg: 1
Gfxnr: GFXSHIP+1
Pressoff: 4
Pos: 179, 572
Size: 66, 68
@Nummer: +1
Id: IDHAUPT+4
Kind: GAD_GFX
Gfxnr: GFXSHIP+2
Pressoff: 4
Pos: 16, 577
Size: 64, 62
@Nummer: +1
Id: IDHAUPT+5
Kind: GAD_GFX
Gfxnr: GFXSHIP+3
Pressoff: 4
Pos: 159, 403
Size: 74, 56
@Nummer: +1
Id: IDHAUPT+6
Kind: GAD_TEXTR
Blocknr: ZEINR
Color: 0, 0
Pos: 126, 414
Size: 30, 30
Posoffs: 30, 29
;---Zustandsbalken---;
@Nummer: +1
Id: IDHAUPT+7
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXSHIP+12
Pos: 89, 468
Size: 145, 21
@Nummer: +1
Id: IDHAUPT+8
Kind: GAD_BALKEN
Slidhorflg: 1
Noselflg: 1
Color: COL_BALK
Pos: 91, 471
Size: 141, 15
@Nummer: +1
Id: IDHAUPT+9
Kind: GAD_NIX
Pos: 89, 468
Size: 145, 21
;---Warenpreis Schieberegler---;
@Nummer: +1
Id: IDHAUPT+10 ; Untergrund!!
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXSHIP+13
Pos: 47, 545
@Nummer: +1
Id: IDHAUPT+11 ; Kugel !!
Kind: GAD_GFX
Slidhorflg: 1
Gfxnr: GFXKONT+16
Pressoff: 1
Pos: 60, 534
Size: 133, 36
Posoffs: -13, 0
;---Minus / Plus fⁿr Warenpreis---;
@Nummer: +1
Id: IDHAUPT+12
Kind: GAD_GFX
Gfxnr: GFXSHIP+8
Pressoff: 2
Pos: 21, 538
Size: 25, 25
Posoffs: 5, 5
@Nummer: +1
Id: IDHAUPT+13
Kind: GAD_GFX
Gfxnr: GFXSHIP+9
Pressoff: 2
Pos: 209, 534
Size: 30, 33
@Nummer: +1
Id: IDHAUPT+14
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 25, 507
Size: 210, 30
Posoffs: 0, 29
@Nummer: +1
Id: IDHAUPT+15
Kind: GAD_TEXTR
Blocknr: ZEINR
Noselflg: 1
Color: 0, 0
Pos: 25, 507
Posoffs: 210, 29
;---Kontorerrichtung---;
@Nummer: +1
Id: IDHAUPT+16
Kind: GAD_GFX
Gfxnr: GFXSHIP+14
Pressoff: 1
Pos: 16, 566
Size: 95, 79
;---Warenaustausch mit eigenen Kontor---;
@Nummer: +1
Id: IDHAUPT+17
Kind: GAD_GFX
Gfxnr: GFXSHIP+16
Pressoff: 1
Pos: 16, 577
Size: 64, 62
;---Kontaktaufnahme mit Piraten---;
@Nummer: +1
Id: IDHAUPT+18
Kind: GAD_GFX
Gfxnr: GFXSHIP+18
Pressoff: 1
Pos: 18, 428
Size: 87, 78
;---Ein -bzw. Ausschalten des Routenmodus---;
@Nummer: +1
Id: IDHAUPT+19
Kind: GAD_GFX
Gfxnr: GFXSHIP+20
Flipflg: 1
Pressoff: 1
Pos: 107, 494
Size: 56, 65
;---Festlegen einer fixen Schiffsroute---;
@Nummer: +1
Id: IDHAUPT+20
Kind: GAD_GFX
Gfxnr: GFXSHIP+22
Pressoff: 1
Pos: 104, 557
Size: 68, 90
;---Stoppen des Schiffes---;
@Nummer: +1
Id: IDHAUPT+21
Kind: GAD_GFX
Gfxnr: GFXSHIP+24
Pressoff: 1
Pos: 30, 570
Size: 56, 66
;---Erkunden einer Insel---;
@Nummer: +1
Id: IDHAUPT+22
Kind: GAD_GFX
Gfxnr: GFXSHIP+26
Pressoff: 1
Pos: 18, 447
Size: 63, 71
@Nummer: +1
Id: IDHAUPT+23
Kind: GAD_GFX
Gfxnr: GFXSHIP+28
Noselflg: 1
Pos: 18, 447
Size: 63, 71
;---Selbstversenkung des Schiffes---;
@Nummer: +1
Id: IDHAUPT+24
Kind: GAD_GFX
Gfxnr: GFXKAMPF+26
Pressoff: 2
Pos: 177, 494
Size: 58, 52
;---Warengrafiken Schiff (nicht wΣhlbar)---;
@Nummer: +1
X = 28
Y = 649
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Size: 48, 46
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Lagermenge Schiff (nicht wΣhlbar)---;
@Nummer: +1
X = 70
Y = 651
BASE = Nummer
Id: IDHAUPT+70
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 4, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengadgets Schiff---;
@Nummer: +1
X = 26
Y = 648
BASE = Nummer
Id: IDHAUPT+90
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2
Pressoff: 1
Pos: X, Y
Size: 48, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Slider fⁿr Mengenlimits links---;
@Nummer: +1
X = 58
Y = 417
BASE = Nummer
Id: IDHAUPT+110
Kind: GAD_GFX
Slidverflg: 1
Slidoffs: 0, 12
Slidsize: 0, 44
Gfxnr: GFXROUTE+4
Pressoff: 1
Pos: X, Y
Size: 30, 66
Posoffs: 10, -12
EndObj;